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Land Management

More help with commands can be obtained by using the /landhelp command on the server.

Acquiring Land

    In order to protect your land from other players or natural disaster, you must first purchase it or lease it. To do either of these, you must first have acquired and possess sufficient funds to do so. The size of the property you wish to purchase/lease will dictate exactly how much it'll cost to be protected. While the protection your have may vary based on what flags you set, protecting your land will help avoid dealing with other players changing your stuff, endermen adding that special grass block in the middle of your doorway, or creepers from doing what they do best.

    You can acquire land in one of two ways; through leasing or through land purchasing. Both provide the same levels of protections, with differences in the method of acquisition and duration of ownership.

Purchasing Land

    Purchased land is yours forever. Once a player purchases land, that land cannot be owned by another player unless it is sold by the existing owner.

    To purchase land, you first have to select it. You can select land using the build in wand (obtained by using the //wand command). Selections are made in cuboid fashion, with left and right clicks selecting points 1 and 2 respectively. 


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    After you have selected your plot, you can purchase it. To first see how much the land would cost to buy, use the /priceland command. If you are satisfied with your selection and wish to go forward with the purchase, use the /buyland command to purchase it. The command should look like       /buyland my_house_roof              or something similar. You cannot have plots of land with the same name.

    Once the command is issued, you should be notified of either success or failure. If successful, the plot is now yours. If there is another plot that overlaps your selection, or that name is already in use, you will be notified.

Leasing Land

    All players first start in our spawn when they join the server. The spawn is a hub of activity, from the bank to portals to other worlds. Because of the crucial role the spawn plays, it is protected from modification from all members. To help create an even more engaging and lively spawn experience, plots are available to be leased within spawn.

    Leased land offers the same protections that purchased land does; people can't mess with your stuff and mobs won't spawn on it unless you say they can. In addition, leased plots cost half of what a purchase of the same-sized plot would. The downside is that leased plots are only under the ownership of the leaser while they continue to pay for it. As soon as the leaser fails to pay their lease, the land is released and the plot is available for purchase by the community.  Leases are made in 2-week blocks. The price listed to lease a plot pays for that plot for two weeks. Additionally, players may pay the next block's lease in advance -- allowing you to effectively pay for up to a whole month of lease.

    To lease a plot of land, you must first find an available plot in spawn. These plots are marked with a gold block and a sign in front of them. The sign will have details about the plot, and allow you to right-click the sign for more information. To lease the land, you must run the /lease command. Details about the command for each plot vary, but follow the general format     /lease [plotname]          Once you are the owner of a plot, you can renew your lease using the /renewlease command, with similar arguments.

Selling Land

    Selling land is much easier to do than purchasing it. Only purchased land (not leased land) can be sold, and will be sold for the exact amount you paid for it. To sell land, simple use the /sellland command. The command should look like     /sellland my_house_roof 

Viewing Properties

    Whether you're in the market to lease a plot in spawn or just want to look at the plots you already own, listing the land you have ownership over is an important tool. Depending on your task, there are two tools for you to use:

  • the /listland command, which lists all land you currently own
  • the /listings command, which prints out a listings book of all plots available for lease in spawn

    In addition to viewing a list of plots, you can get some basic information about the plot that you are in (if any) by using the /landinfo command. This will tell you if you're in a plot, who owns it, and the boundaries. On leased land, it will also tell you information about when the current lease expires (if any).

Managing Flags and Permissions

    After you have purchased or leased a plot of land, it's important you be able to change exactly what protections you're using. While defaults vary from version to version, land protection can do things like stop mobs from spawning (including friendly ones or ones that you bred), disallow other players from pressing buttons or pressure plates, and more. All of this functionality, luckily, is completely toggleable and up to you as the user.
    The most important command for changing what permissions you have on a plot is the /flagland command. This command allows you to specify the state of a protection flag (such as whether entities can spawn on your land or not).
    The structure of the flagland command is:
    /flagland [flag] [state]
    A list of flags you can set can be obtained by instead using "/flagland ?". The state varies per flag, but is almost always either 'allow' or 'deny'. Some flags allow you to specify strings instead (like the greeting flag), and those would go there instead.

    As an example, let's consider a plot called house_plot. Let's assume we wanted to specify that people cannot use enderpearls on the land. using /flagland ?, we can find that the flag we want is the 'enderpearl' flag. We want to disallow it, so we will use the state 'deny'. Our command would look like this:
    /flagland enderpearl deny

    Running this should disallow anyone from enderpearl-ing anywhere on the property.

Chest and Door Protection

In addition to the above flags, you can also protect your chests and doors on a more custom basis. Both are able to be locked and allowed access only to specific players.

To apply either of these, you must first lock the door/chest. To do this, use the /lock command. You'll then be prompted to punch what it is you wish to lock. To remove the lock, you can use the /unlock command in the same fashion.

To modify who can access the chest or door, use the /cmodify command. This command takes a player name and adds them to the list of people who can access it. For example, to add the player dove_bren, you would use      /cmodify dove_bren       and then punch the door or chest.

Finally, to view the protection on a door or chest, use the /cinfo command. This also works on chests and doors that you don't own.